This exercise helped me alot with practising my chosen pose to pose animation technique. I used this technique to do a first run then added whatever frames that needed to be added in between. I tried to use a style that was 'Realistic' that impersonated actual human movements rather then unrealistic movements.
Sometimes I was a bit messy with where I put my frames and had to constantly fix up in graph editor but I think with more practise I will get better. Was happy with outcome of my first propper animation and will help when setting up the animation tests for my characters. If I have time I will try and fix up the object flying as it looks a bit heavy.
Style of Animation
Even though this animation wasn't that big I still adopted the animation style of pose to pose. Once I was happy with these poses I just filled in the in betweens with straight froward keying. This style is my preferred method of doing animation and will continue to adopt it.
Style of Animation
Even though this animation wasn't that big I still adopted the animation style of pose to pose. Once I was happy with these poses I just filled in the in betweens with straight froward keying. This style is my preferred method of doing animation and will continue to adopt it.
1st output
2nd output - with object a bit faster
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