Tuesday, October 6, 2009

Extreme gestures



I was fairly happy with may extreme gestures although I know that when I start getting into a bit more detail my extremes may change a bit. It was good though to progress using this method as you can really see a more overview of how your animation is going to turn out.

Throughout my animation I wanted to stay true to my character descriptions for volrant and leonardo. Therefore it was important that I followed the line of action that helped display their personality. As you can see with Volrant, I wanted him to look very evil and devious this was done through the line of action bent over as shown in this extreme pose. It was the opposite for leonardo as he is very bold and brave I need his gesture to to be very upright as shown in pose. With these line of actions it helps the readability for the audience to distinguish been evil and good.




I still feel I am displaying a good posture with respect to line of action, however for these gestures to read well to the audience I do feel there needs to be a bit more work done to refine the gestures. This is particuarly the case with Volrant as I think his gesture looks a bit too stiff in this frame. I may play around with the postures around these extreme location, eg. move volrant down before he comes up to make it read a bit more realistic.



This gestures doesn't look to good, but once I place more attention on the hands and facial gestures it will look alot better. In this sequence the line of action I don't think is that important however when she is in the background I have to make sure she is very nice and upright as she is a princess. Her movements muse be very innocent as well.


This gesture abides by similar line of action and readability as I discribed in the first sequence.



Similar to previous gesture, however I don't like the way I have done his head as it looks a bit silly because it is bent to far back. This can easily be fixed.






Animation v1.1



In this v1.1 I have started to add in the in-betweens and add curves in the graph editor. I am fairly happy with how this is looking as my extreme poses are coming through good. I haven't started animating any of the facial or fingers yet as I still want to keep refining the postures. Again I want to look into my camera choices a bit more, I may talk with tutor again this week.

Animation v1.0 (Stepped)



Animation v1.0
In this version I have tried to explore all extreme poses with reference to line of action. All the animation is still stepped so it doesn't look that impressive but am with where it is going. I talk about all the extreme poses I have selected in my other post. I still want to look a little bit more into the cameras I have selected and will do some more research in this area. Overall it is not looking the best yet but is heading in the right direction.

Tuesday, September 15, 2009

Animatic v1.1



This is an updated version from my first animatic. In this version I have done a bit more research on my camera positions and have taken some advice. As my scene has a lot of tension in it I have tried to use more Close Up camera views particuarlly on Volrant as this adds tension. Also whenever I have had to use a Medium shot I have tried to partner that shot with a close up to keep the tension going. Another camera shot I used is the Wide full shot which is located at the start of the scene. I have used this shot to introduce the environment so that the audience knows who is where in the scene. I may adjust the camera angles slightly when talking to tutor a bit more but overall I think I have stuck to the rules ok....

Also in this animatic I have tried to step out all three characters main poses so I can then take this file and start defining movements in the upcoming versions of the animaiton. Still alot of work ahead!!!!

Tuesday, September 8, 2009

Journal Task Wk6 - Weak Pose

When I thought of weak generally I thought about people that are injured or to tired to get to somewhere. This is why I have chosen to show him on the ground holding onto an object with one hand to stop him falling. I tried to make his facial gestures somewhat exhausted to add to the weakness. This was done with his eyebrows placement of them at the top of his head, and also his mouth right open like he is having troube breathing. I thought this pose turned out ok...

I uploaded this other camera angle as I felt it demonstrated weakness alot better then the previous image. I got the camera angle wrong on the previous one because it was zoomed out to far and the angle wasn't right.




Journal Task Wk4 - Angry pose

With this angry pose I thought I would mix it up a bit and place the character sitting down rather then always standing up. This angry pose is shown through his posture as he looks pretty pissed off leaning over. I made sure there was support for his body as his right arm is on his head so i leant his left hand on his leg for support. I also added the general facial expressions for angry with tilted eyebrows and upside down mouth showing teeth. I was pretty happy with how this pose turned out...

Journal Task Wk 5 - Thought pose

In this pose I tried to display alot of love and emotion in her body position and the use of her facial features, particuarly using her eyes closed as it makes her look as though she is thinking about something and with the smile on her face it is making her happy which represents love.